Nex-G Innovations

OpenLayers Training

OpenLayers is an open source JavaScript library for displaying map data in web browsers. It provides an API for building rich web-based geographic applications similar to Google Maps and Bing Maps. The library was originally based on the Prototype JavaScript Framework.


Code: NES_SK_2290

Duration: 40 Hrs / 4 Weeks / Customized

Mode: Online / Offline / Onsite

+91-8826900551

Module 1 - Creating Simple Maps with OpenLayers

  • Creating a working environment
  • Structure of OpenLayers
  • Building the layout
  • Creating the appeal
  • Writing the code
  • Using the API documentation
  • Understanding type definitions
  • Debugging the code

Module 2 - Applying Custom Styles

  • Customizing the default appearance
  • Identifying the classes
  • Styling the controls
  • Customizing the attribution control
  • Creating a custom zoom control with CSS
  • Styling vector layers
  • Customizing the appearance with JavaScript
  • Changing the overview map and the scale bar
  • Truncating the coordinate control
  • Changing the attribution
  • Creating a WebGIS client layout
  • Building the HTML
  • Styling the layout
  • Writing the code

Module 3 - Working with Layers

  • Using a proxy
  • Resources to use
  • Basic considerations
  • Building a layer tree
  • Styling the layer tree
  • Creating a layer tree constructor
  • Adding layers dynamically
  • Creating the interface
  • Extending the constructor
  • Fetching the WMS metadata
  • Adding WMS layers
  • Adding WFS layers
  • WFS considerations
  • Adding vector layers with the File API
  • Creating the interface
  • Building the method
  • Adding vector layers with a library
  • Removing layers dynamically
  • Extending a constructor
  • Changing layer attributes
  • Styling active layers
  • Extending the method
  • Changing the layer order with the Drag and Drop API
  • Clearing the message bar

Module 4 - Using Vector Data

  • Accessing attributes
  • Writing the code
  • Setting attributes
  • Styling the form
  • Writing the code
  • Validating attributes
  • Adjusting the styles
  • Building headers
  • Writing the code
  • Creating thematic layers
  • Extending the layer tree
  • Creating choropleth maps
  • Creating categorized maps
  • Saving vector data
  • Saving in arbitrary formats
  • Saving with WFS-T
  • Modifying the geometry

Module 5 - Creating Responsive Applications with

  • Interactions and Controls
  • Building the toolbar
  • Mapping interactions to controls
  • Creating the control
  • Adding and removing the control
  • Adding a selection control
  • Building a set of feature selection controls
  • Styling the cont
  • Creating
  • Adding new vector layers
  • Creating the HTML and the CSS
  • Extending the layer tree
  • Building a set of drawing tools
  • Writing the method
  • Modifying and snapping to features
  • Extending the method
  • Creating new interactions
  • Understanding ol.interaction.Pointer
  • Removing features
  • Dragging features
  • Extending the method
  • Building a measuring control
  • Creating the interaction
  • Doing geodesic measurements
  • Calculating lengths even more precisely

Module 6 - Controlling the Map – View and Projection

  • Customizing a view
  • Constraining a view
  • Creating a navigation history
  • Working with extents
  • Creating a zoom control
  • Extending the toolbar
  • Rotating a view
  • Changing the map's projection
  • Creating custom animations
  • Building the control
  • Creating animations

Module 7 - Mastering Renderers

  • Creating a WebGL map
  • Drawing lines and polygons with WebGL
  • Blending layers
  • Clipping layers
  • Exporting a map
  • Creating a raster calculator
  • Raster
  • Operating with pixels
  • Creating a convolution matrix
  • How convolution works
  • Converting an image to 8-bit
  • Implementing the Sobel filter
  • Normalizing an image
  • inalizing a control
  • Clipping a layer with WebGL
  • Writing programs
  • Creating a clipping mask

Module 8 - OpenLayers 3 for Mobile

  • Responsive styling with CSS
  • Writing the style sheet
  • Constructing the map
  • Generating geocaches
  • Adding device-dependent controls
  • Adding controls for touch devices
  • Adding controls for desktop computers
  • Vectorizing the mobile version
  • Making the mobile application interactive

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